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Hogwarts Legacy: How to Solve the Arithmancy Doors

Jan 04, 2024

Once you’ve found your feet in the wonderful wizarding world of Hogwarts Legacy, attended a few classes, learnt some new spells, and explored the famous castle, you may have stumbled across some strange-looking doors that refuse to open. These Arithmancy Doors are different to the Level I, II, and III locks seen around the school, as they have no visible padlocks, and cannot be unlocked with Alohomora. Instead, interacting with these doors reveals two new symbols made up of circles, triangles, numbers, and the occasional magical beast.

At first glance, these puzzles may seem impossible to solve, especially as no spells seem to affect them, and there doesn't appear to be any way of inputting an answer directly. Exploring the area further, players may find two switches embedded in the nearby walls, one marked with ?, and the other with ??. These are used to input the correct answers, but short of brute forcing the solution with trial and error, how does one go about figuring them out? The trick, once known, is surprisingly simple and makes solving these once headache-inducing puzzles trivial.

For more Hogwarts Legacy Guides, don't forget to check out:

What at first appears to be some terribly complex and esoteric puzzle involving numbers and strange beasts, is actually a surprisingly simple Maths problem. Knowing that, many players will correctly assume that each beast represents a different number. And after noting that the beasts always appear in the same order around each door, they may incorrectly assume that their positions correlate to the numbers 1-10.

However, a thorough exploration of the Library Annex (directly above the Divination Class Floo Flame, to be precise) will result in the discovery of a cheat sheet in a chest beside a blackboard and the very first Arithmancy Door. This tells the player that each symbol actually represents the numbers 0-9 (loosely based on the number of horns or limbs seen in the picture). Handily, this sheet depicts each magical beast and the number they represent. For simplicity's sake, and to save you from having to find it for yourself, see both the picture of the sheet and the list below.

An easy way to remember it is, as each Door is bordered with these symbols in the same order, start at 0 with the creature on the bottom left (the Demiguise) and count up to 9 as you go up and around the door clockwise from symbol to symbol. Armed with this knowledge, all players have to do to open the door is mentally replace the symbols with their corresponding numbers to solve the Maths problem. To do this, the numbers on the three points of a triangle must add up to make the number in its centre.

For example, if the central number is 8 and the two given numbers are 4 and 1, the missing number must be 3, because 4 + 1 + 3 = 8. Therefore, the player will need to roll the ? or ?? on the wall until it shows a Runespoor (the three-headed hydra), as that symbol represents the number 3.

Rotate both the ? and the ?? to the correct beast symbol to make the given totals, and when the player interacts with the Arithmancy door again, it will swing open, allowing them to claim the treasure within. Each puzzle (apart from the very first) will reward players with a brand-new Gear piece and a decorative item for the Room of Requirement.

Found by the Arithmancy Classroom, this cheat sheet tells you the value of each symbol.

There are 12 Arithmancy Doors in total, scattered across Hogwarts castle.

This is where players will find the Arithmancy cheat sheet in a nearby chest. Simply travel to the Divination Classroom Floo Flame, turn around and head up the staircase and onto the rafters. Head along the rafter walkway and turn right to find the door at the very end.

Solution – ? = Fwooper (4), ?? = Runespoor (3)

Divination Classroom rafters

Solving the first puzzle grants access to the Arithmancy Classroom. Go through the door to enter the classroom and the player will find two new Arithmancy Doors to solve. Start with the one on the left.

Solution – ? = Fwooper (4), ?? = Quintaped (5)

Arithmancy Classroom (Left)

Within the same room as Door #2, players will find Door #3. This is the one on the right.

Solution – ? = Salamander (6), ?? = Unicorn (1)

Arithmancy Classroom (Right)

Travel to the Potions Classroom Floo Flame, then turn around and enter the Central Hall. The Arithmancy Door should be visible on the opposite wall directly ahead of you.

Solution – ? = Acromantula (8), ?? = Runespoor (3)

Central Hall

Travel to the Great Hall Floo Flame, then head left and around the pillar to enter a small corridor that end ends with the next Arithmancy Door.

Solution – ? = Acromantula (8), ?? = Runespoor (3)

Great Hall

Travel to the Charms Classroom Floo Flame, then simply turn around and walk around the corner to the left to find this Arithmancy Door.

Solution – ? = Graphorn (2), ?? = Grindylow (7)

Charms Classroom

Travel to the Ravenclaw Tower Floo Flame. This Arithmancy Door is found beside the spiral staircase leading up to the Ravenclaw Common Room.

Solution – ? = Fwooper (4), ?? = Quintaped (5)

Ravenclaw Tower

Travel to the Grand Staircase Floo Flame, then head straight down the spiral staircase one level to find this Arithmancy Door set against the wall.

Solution – ? = Salamander (6), ?? = Grindylow (7)

Grand Staircase

From Door #8, continue all the way to the bottom of the Grand Staircase. You will see this Arithmancy Door on the wall before heading down the final stairs to the House Hourglasses. Or head up the stairs from the Lower Grand Staircase Floo Flame until you reach the bottom of the Grand Staircase.

Solution – ? = Demiguise (0), ?? = Quintaped (5)

Lower Grand Staircase

Level I Alohomora required. Travel to the Transfiguration Classroom Floo Flame, then turn around and walk through the doors behind you and to the left to enter the North Hall. From there, take the stairs up to the top floor to find a Level I locked door. Unlock it, then turn left at the end of old, cobwebby corridor to find the next Arithmancy Door.

Solution – ? = Salamander (6), ?? = Runespoor (3)

North Hall

Level I Alohomora required. Travel to the Bell Tower Courtyard Floo Flame, then immediately turn left and unlock the Level I locked double doors behind you. Go down the stairs and turn right to see this Arithmancy Door beside a troll encased behind glass.

Solution – ? = Graphorn (2), ?? = Unicorn (1)

Long Gallery

Level I Alohomora required. This tower can be unlocked during the quest "The Caretaker's Lunar Lament". Travel to the Faculty Tower Floo Flame, then head through the ornate Level I locked door on the right. Head up the stairs and you’ll see this Arithmancy Door on the other side of the landing.

Solution – ? = Demiguise (0), ?? = Hydra (9)

Faculty Tower

Now that you have found all 12 Arithmancy Doors, have fun decorating your Room of Requirement with your new rewards. Or, see if you can put your new Gear to good use in our Hogwarts Legacy: How Gear Works guide. And for more things Hogwarts Legacy, stick with KeenGamer.

Max Longhurst is a keen gamer, avid writer and reader, and former teacher. He first got into gaming when, at the age of 8, his parents bought him a PS2 and Kingdom Hearts for Christmas, and he's never looked back. Primarily a PlayStation fan, he loves games with a rich single-player experience and stories with unexpected twists and turns. You can probably find him writing about anything PlayStation or FromSoftware.

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Arithmancy Doors simple Maths problem above Divination Class Floo Flame numbers 0-9 0 – Demiguise 1 – Unicorn 2 – Graphorn 3 – Runespoor 4 – Fwooper 5 – Quintaped 6 – Salamander 7 – Grindylow 8 – Acromantula 9 – Hydra start at 0 with the creature on the bottom left (the Demiguise) and count up to 9 as you go up and around the door clockwise from symbol to symbol the numbers on the three points of a triangle must add up to make the number in its centre Rotate both the ? and the ?? to the correct beast symbol to make the given totals reward players with a brand-new Gear piece and a decorative item for the Room of Requirement 12 Arithmancy Doors in total Divination Classroom Floo Flame Arithmancy Classroom left Door #2 Door #3 right Potions Classroom Floo Flame Central Hall Great Hall Floo Flame Charms Classroom Floo Flame Ravenclaw Tower Floo Flame Ravenclaw Common Room Grand Staircase Floo Flame Door #8 Grand Staircase House Hourglasses Lower Grand Staircase Floo Flame Grand Staircase Transfiguration Classroom Floo Flame North Hall Level I locked door Bell Tower Courtyard Floo Flame Level I locked double doors Faculty Tower Floo Flame Level I locked door